The Kolibri Games Newsletter

The Kolibri Games Newsletter

July Edition

Hi there!

Enjoy the July Edition of the Kolibri Games Newsletter. This is where we review the events of the past weeks and keep you updated on recent company and product milestones.

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Company Milestones 

This month, we publicly announced our new 4+1 flex work system: from September onward, for an initial trial period of 12 months, all Kolibris will be able to choose whether to work from home or the office on four days a week and will only be required to come to the HQ once a week for a team day. 

Going from being heavily onsite-driven to a fully remote work style as part of our COVID-19 measures, showed us that we can comfortably take this step and improve overall employee satisfaction, without risking productivity loss. 

We evolve and adapt to new circumstances to stay ahead – even if that means rethinking what the future of work at Kolibri Games will look like. Our new system offers all teams and individual members a significant degree of flexibility and the freedom to decide how and where they want to work. 

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We Appeared In

Over on Startstories, our Co-CEO Janosch gave insights into challenges the co-founders had to overcome, their biggest achievements and plans for the future. 

Our Co-CEO Daniel discussed his bootstrapping journey, from humble beginnings in a student apartment to a 120-million-euro exit, over on the Gründerszene Podcast. On, he talked about Kolibri Games’ founding days and the inspiration behind Idle Miner Tycoon

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The Kolibri Games Blog 

Over on our blog, our Brand Designer Barry dug deep into our data pool and put together a visualization of how our players are engaging with some of our consumables and popular game features in a single hour of Idle Miner Tycoon. 

In addition, Barry published the first part of a series of posts that focus on UA in free-to-play mobile games and track a player’s journey into and through Idle Miner Tycoon. This first part was all about the importance of testingstay tuned for part 2 next month! 

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Product Updates

This month, our Idle Miner Tycoon team worked hard on implementing the new event season, the Fantasy Season, and integrating technical health events to ensure our game is sustainable in the backend. 

In addition, we have been running playtests together with our partners from PlaytestCloud, in an effort to reduce churn rates. 

Kolibri Games Events 

As a former KIT (Karlsruhe Institute of Technology) student, our Co-CEO Daniel partnered up with the university and held a keynote discussing what it means to break into the gaming industry as young founders

Open Positions 

This month, we are looking for a (Senior) Unity Games Developer to join our team, so if you enjoy working in a faced-paced environment on free-to-play mobile titles, or know someone who does, make sure to check out the job description on our career page

About Kolibri Games

Founded in a student flat in 2016 as Fluffy Fairy Games by a group of IT and Business students, Kolibri Games is a young games company based in Berlin, Germany. The team developed their first title Idle Miner Tycoon in just eight weeks, following their signature lean approach. In February 2020, Kolibri Games joined the Ubisoft family, an exciting evolution in the company’s growth as they continue to pursue their goal to become the most player-centric games company in the world.

Idle Miner Tycoon and Idle Factory Tycoon have cumulatively reached over 160 Million downloads, enabling the company to grow to more than 100 dedicated engineers, artists and game designers.

Kolibri Games’ exceptional growth story has been recognized several times: LinkedIn added the company to the 2018 and 2019 list of Top 25 startups in Germany; Red Herring placed Kolibri Games among the 2018 Top 100 Global and Deloitte awarded the company with a first place in the 2020 Deloitte Technology Fast 50

Kolibri Games
Hallesches Ufer 60
10963 Berlin