The Kolibri Games Newsletter

The Kolibri Games Newsletter

March Edition

Hi there, 

Enjoy the March Edition of the Kolibri Games Newsletter. This is where we review the events of the past weeks and keep you updated on recent company and product milestones.

Company Milestones 

Like many companies out there, we sent our entire team into home office as the circumstances around the COVID-19 pandemic worsened in Germany. Although we are in the privileged position of working in an industry that allows for work to be executed from home, we are incredibly proud of how our team realized and handled the change in setting and that we were able to keep bringing content to our players despite the difficult situation. 

On a more positive note, our Kolibri Games blog has been awarded a gold Stevie Award as “Best Online Publication”. We are happy to be recognized for our continuous effort to showcase our amazing team and to share our learnings with the mobile gaming and wider tech community. 

Story image

We Appeared In

Earlier this month, together with the games:net, we hosted a workshop on publishing mobile games at the Kolibri HQ. If you’d like to know more, head over to our co-host’s summary of the event

Story image

The Kolibri Games Blog 

This month we implemented some exciting changes: with the help of our Web Developer Jenny, we were finally able to integrate our blog into our own website. Head over to www.kolibrigames.com/blog and enjoy the new design. 

We also didn’t hold back on the content this month and published our favorite spots to visit in Berlin, a piece on what a day in the life of a DevOps Engineer looks like, as well as a six-month data recap of one of our biggest features in Idle Miner Tycoon ever, the Impossible Island. 

Product Updates

On Idle Miner Tycoon, the team worked hard on implementing a new customer engagement platform and the integration of data events to improve the game using player behavior. 

This month, our Idle Factory Tycoon team implemented a comprehensive visual and functional panel rework and launched a goal or quest system with linear goals for early-game players and daily quests for late-game players. 

Story image

Kolibri Events

Earlier this month, we celebrated our fourth birthday at the Kolibri HQ. The theme this time: something that starts with “K”. 

Open Positions 

We currently have a lot of open positions in our Engineering and Data Teams. Have a look at the job descriptions here. So, if you know someone, who knows someone, who knows someone… you know the deal. 

About Kolibri Games

Founded in a student flat in 2016 as Fluffy Fairy Games by a group of IT and Business students, Kolibri Games is a young games company based in Berlin, Germany. The team developed their first title Idle Miner Tycoon in just eight weeks, following their signature lean approach. Continuously refining their games based on player feedback, they are steadily pursuing their goal to become the most player-centric games company in the world. In February 2020, Kolibri Games was acquired by French gaming giant Ubisoft. 

Idle Miner Tycoon and Idle Factory Tycoon have cumulatively reached over 150 Million downloads, enabling the company to grow to more than 100 dedicated engineers, artists and game designers.

Kolibri Games’ exceptional growth story has been recognized several times: LinkedIn added the company to the 2018 and 2019 list of Top 25 startups in Germany; Red Herring placed Kolibri Games among the 2018 Top 100 Global and Deloitte awarded the company with a first place in the "Rising Stars" category of 2018’s Deloitte Technology Fast 50

Kolibri Games
Hallesches Ufer 60
10963 Berlin
Germany